# Markhor ATM Robbery

{% embed url="<https://www.youtube.com/watch?v=-MH6XjfQ6VU>" %}

{% embed url="<https://markhor-scripts.tebex.io/package/5568537>" fullWidth="false" %}
Buy now at the Tebex store
{% endembed %}

## Dependencies

* [markhor\_bridge](/home/scripts/markhor-bridge.md)

## Features

**RNG based system**\
All probability percentages are adjustable in the config, the following situations are possible:

* The robbery goes well, no alarm goes off and no tracker is placed. The robber can take the loot without anything happening.
* The explosive doesn’t go off. No alarm will go off and no tracker will be placed. The robber does not receive any loot because the ATM did not explode.
* The alarm will sound during installation. The police receive a report while the robber is placing the explosive. The explosive goes off but no tracker is placed.
* During the explosion, the alarm goes off. Exactly the same as the alarm when setting, but here the robber will have more time to get away.
* A tracker is placed in the money. An alarm goes off at the explosion, but as soon as the robber picks up the money, a tracker is on him. This tracker remains active for the set number of seconds, allowing the police to track its live location on the map.

**Variable resource**\
There are many different parameters that can be set. To name a few:

* For realism, after picking up the money, the player is given a bag. The player only gets this if he didn’t have a bag on himself. If he had this, he keeps his original bag. The numbers that should be seen as a bag can be set per gender, and the bag that the person will receive can also be set.
* All players who are too close to the ATM at the moment of explosion die. This distance is in the config.
* The length that the robbery can last is a random number of seconds between two set values.
* Both the jobs that should be notified of the alarm and jobs that should not start the robbery can be set independently of each other.
* All the [Markhor Bridge resources](https://app.gitbook.com/o/F9nrzQ2nRVJMcScc4k56/s/jerXUlZqUhXaenH4pxnn/scripts/markhor-bridge) are supported
* Logging is possible through the bridge
* Server sided cooldown
* The reward that the player should receive is randomly determined between two different values. This can vary from money to items.
* By default, all Fleeca ATMs (name: prop\_fleeca\_atm) can be raided. It is possible to add or adjust additional ATM model names.
* Minimum number of required agents that must be online before a robbery can be initiated can be set.
* Of course, the different event names can also be changed.
* Current available language settings:
  * EN | English
  * NL | Dutch


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