βš™οΈConfiguration

Here's a preview of all the config files of the script

shared/config.lua
Config = {}

--- [[ Markhor Bridge ]] ---
--- [[ Markhor Bridge ]] ---


--- This resource depends on Markhor Bridge.
--- With Markhor Bridge, all necessary settings (such as framework, inventory, interact, etc.) are automatically set.
--- You don't have to do anything except install Markhor Bridge.


--- [[ Markhor Bridge ]] ---
--- [[ Markhor Bridge ]] ---

Config.interactDistance = 2.0 -- Change the distance from where the player can interact with things.
Config.language = "EN" -- Choose Language -> "EN" / "NL".

Config.heistSettings = {
    start = {
        coords = vector4(-1150.6306, -2034.9393, 13.1606 -0.96, 134.4014),
        target = vector3(-1150.6306, -2034.9393, 13.1606),
        ped = "u_m_m_streetart_01", -- You can change the ped to whatever you want. List of peds: https://docs.fivem.net/docs/game-references/ped-models/
        spawned = false, -- Keep this false
        animation = {  -- This will add a animation to the ped, if you don"t want to have a animation set it to false
            dict = "rcmjosh1",
            anim = "idle"
        }
    },
    minCops = 2, -- The minimum number of cops (Config.copJobs) that must be online.
    hackItem = "vaulthacker", -- The item needed to start a robbery and to hack the vault.
    drillItem = "drill", -- The item needed to drill the safes open.
    securityItem = "trojan_usb", -- The item needed to disable the security.
    openDoorTimer = 300, -- Time in seconds for the vault door to open.
    cooldownSettings = {
        globalCooldown = false, -- Choose if you want to use a global or personal cooldown between robberies. Default: personal cooldown
        cooldownTime = 3600 -- Time in seconds between robberies
    },
    -- In blipSettings the blip settings can be adjusted to your own needs. https://docs.fivem.net/docs/game-references/blips/#blip-colors
    blipSettings = {
        colour = 1,
        alpha = 75,
        radius = 75.0
    },
    skillchecks = {
        securitySkillcheck = "volt-lab", -- Choose the hack minigame to disable the security -> "volt-lab" / "OTHER". You can add your own minigames or edit the difficulty in functions.lua
        vaultSkillcheck = "memorygame", -- Choose the hack minigame to open the vault -> "howdy-hackminigame" / "memorygame" / "boii_minigames" / "OTHER". You can add your own minigames or edit the difficulty in functions.lua
        safeSkillcheck = "GTA", -- Choose the hack minigame to open the vault -> "GTA" / "OTHER". You can add your own minigames or edit the difficulty in functions.lua
        safeSkillDiscs = 5 -- The amount of disc's that will be used while using the GTA Skillcheck.
    }
}

-- Once the loot has been picked up, the player receives a bag. This bag is the number of Config.replaceBag.
-- If a player already has a bag with a matching number in Config.maleBags or Config.womanBags,
-- this option will be skipped and the player will keep the bag that the player already has.
-- Also if you don't want to use this function you can change Config.changeBag to false
Config.changeBag = true
Config.maleBags = { 40, 41, 44, 45, 81, 82, 85, 86, 102, 103, 109, 112, 113, 114 }
Config.womanBags = { 40, 41, 44, 45, 81, 82, 85, 86, 104, 107, 108, 109, 110 }
Config.replaceBag = 45 -- The default bag a player receives when the player does not have a bag from Config.maleBags or Config.womanBags.
Config.skinEvent = 'skinchanger:getSkin' -- Change this event to your own event name.
Config.skinLoadEvent = 'skinchanger:loadClothes' -- Event to update the clothes.

-- The jobs in Config.copJobs will be notified when the alarm of a bank robbery has been triggered.
Config.copJobs = {
    'police',
    'army'
}

-- The jobs in Config.blacklistJobs cannot start a bank robbery.
Config.blacklistJobs = {
    'ambulance',
    'police',
    'mechanic'
}

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