🏁Markhor Racing
A quick overview of what the resource offers
Last updated
A quick overview of what the resource offers
Last updated
es_extended or qb-core
oxmysql
Easy racing setup Markhor is not intended as a street race, the resource comes into its own when closed circuits are used. Download or create circuits to your liking, all you have to do is get a few settings right and it’s ready to go.The race tracks are not included in this resource, you must download or create them yourself.
To set up a race the following is required:
Coordinates for the waypoints, spawnpoints and the finish.
Name of the track and vehicle
Minimum number of players to start the race
Maximum lap time
Leaderboard Different statistics are kept per race. For example, the average lap time, the fastest time, the total number of laps, players and times started are displayed.
The fastest lap per rider is also recorded, the riders are listed with the first and last name known to ESX. Next to their time is the gap to the leader and the gap to the person above them, creating an element of competition. Believe me, it works, we had to postpone the release of this resource due to addiction among our developers…
Respawn button Does it all go wrong and you fly off the track? Fortunately, you will not be bothered by a safety car. We have equipped the resource with a respawn button, which must be pressed for the time set in the config. After this you respawn after the last checkpoint achieved, with an almost brand new vehicle.
Tire Management! Markhor Racing has a tire degradation system, including pit stops! It is possible to set different tires per race, you can then attach your own factors to this, so that you can increase or decrease the tire wear. We’ve even added wet weather tires! If you drive with dry tires in the rain or with rain tires on dry asphalt, the tires will wear out twice as fast.
But, how do the pit stops work? During the race the driver can see the status of all tires, this player can also choose other tires with the arrow up button. As soon as the player reaches the pit entry the choice is locked and the maximum speed changes to a certain percentage which is set for that specific band on that specific map. As soon as the driver arrives at the pit exit, the tires have been repaired and the vehicle can be used again.
The idea behind this is that strategy can be applied, for example you can make a tire that wears quickly go through the pit lane faster than a tire that lasts longer.
Vehicle pool Players can choose vehicles from a pool using the /pvehicle command. As soon as no vehicle is chosen, a random vehicle from this pool will be selected and given to the driver.
A livery can be set per vehicle (the vehicle color is always random). This makes it possible to make team cars, exactly the same vehicles but with their own livery. With this you make Formula 1 even more realistic than ever in FiveM!
Rewards It is possible to reward different positions after reaching the finish line. In the config it is possible to enable and disable this option, but it is also possible to set a minimum number of players that must participate before the rewards can be paid out.
It is fully adjustable what is rewarded per position, this can vary between items and money. A minimum and maximum amount of this item or money is adjustable, the system picks a random number between these values to give to the player. If you make both values the same, the concept of a random number disappears.
Extra information:
ox_inventory is supported.
Current available language settings:
EN | English
NL | Dutch
Any vehicle you can think of (including addons) can be used per circuit. Use your imagination and bring the races to the water or make it fun for the motorcyclists.
The number of checkpoints per race is unlimited
This resource only contains the system for racing, there are two maps shown in the promotional material. These tracks can be downloaded via the links in the readme, so be aware that it is necessary to download or create tracks and set them up.